otaku - significado y definición. Qué es otaku
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Qué (quién) es otaku - definición

JAPANESE TERM FOR FANS OF A HOBBY, ESPECIALLY ANIME, MANGA OR VIDEO GAMES.
Otakus; Wotaku; Anti-Otaku; Ōkina otomodachi; Ookina otomodachi; Ookii otomodachi; Ōkii otomodachi; Wota; Okii otomodachi; Okina otomodachi; オタク; Draft:Otaku culture
  • The [[Akihabara]] neighborhood of Tokyo, a popular gathering site for ''otaku''
  • A [[Nissan March]] featuring Hinagiku Katsura from the manga series ''[[Hayate the Combat Butler]]''.
  • Anorak]]s taking photos of trains at an annual depot open-day event in Tokyo in August 2011

otaku         
[??'t?:ku:]
¦ plural noun (in Japan) young people who are obsessed with computer technology to the detriment of their social skills.
Origin
Japanese, lit. 'your house', alluding to the reluctance of such people to leave the house.
otaku         
Person who really**3 is hooked on Japanese comics.
She can't stop reading those Ranma 1/2 issues. She's a real otaku.
Otaku USA         
MAGAZINE PUBLISHED BY SOVEREIGN MEDIA
Otaku magazine; Otaku Magazine; Otaku USA Magazine; OtakuUSA Magazine; Anime USA (magazine); Cosplay USA; Anime USA (Magazine)
Otaku USA is a bimonthly magazine published by Sovereign Media, which covers various elements of the "otaku" lifestyle (such as anime, manga, video games, cosplay and Japanese popular music) from an American perspective. The issues were accompanied by a DVD featuring three anime episodes but as of 2009 the DVD feature was dropped and the double sided poster feature of the Magazine was also dropped starting with the February 2010 issue.

Wikipedia

Otaku

Otaku (Japanese: おたく, オタク, or ヲタク) is a Japanese word that describes people with consuming interests, particularly in anime, manga, video games, or computers. Its contemporary use originated with a 1983 essay by Akio Nakamori in Manga Burikko. Otaku may be used as a pejorative with its negativity stemming from a stereotypical view of otaku as social outcasts and the media's reporting on Tsutomu Miyazaki, "The Otaku Murderer", in 1989. According to studies published in 2013, the term has become less negative, and an increasing number of people now identify themselves as otaku, both in Japan and elsewhere. Out of 137,734 teens surveyed in Japan in 2013, 42.2% self-identified as a type of otaku.

Otaku subculture is a central theme of various anime and manga works, documentaries and academic research. The subculture began in the 1980s as changing social mentalities and the nurturing of otaku traits by Japanese schools combined with the resignation of such individuals to what was then seen as inevitably becoming social outcasts. The subculture's birth coincided with the anime boom, after the release of works such as Mobile Suit Gundam before it branched into Comic Market. The otaku subculture continued to grow with the expansion of the internet and media, as more anime, video games, shows, and comics were created. The definition of otaku subsequently became more complex, and numerous classifications of otaku emerged. In 2005, the Nomura Research Institute divided otaku into twelve groups and estimated the size and market impact of each of these groups. Other institutions have split it further or focus on a single otaku interest. These publications classify distinct groups including anime, manga, camera, automobile, idol and electronics otaku. In 2005, the economic impact of otaku was estimated to be as high as ¥2 trillion (US$18 billion).

Ejemplos de uso de otaku
1. One of the organisers of the examination said÷ Our aim is to nurture an otaku elite to carry the otaku culture through the 21st century.
2. Constantly evolving Nomura identified 12 subdivisions within the otaku society, but their ranks are constantly evolving, with model train fans and mobile phone otaku now emerging.
3. The typical otaku home could itself be something of a fantasy.
4. Otaku try out a new computer game on a street in AkihabaraA huge industrial complex is being constructed, including the first university designed to make the most of young otaku talent.
5. Major investment houses have begun studying the world of the otaku.